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PlayVS & Skillprint Team Up to Boost Student Mental Wellbeing Through Gaming

Gaming just got more meaningful. PlayVS and Skillprint are combining forces to help students understand and improve their mental wellbeing in real-time.

This picture describes about group of people, they are playing game in the ground, beside to them...
This picture describes about group of people, they are playing game in the ground, beside to them we can find few posters on the wall, in the background we can see few trees, poles, houses and clouds.

PlayVS & Skillprint Team Up to Boost Student Mental Wellbeing Through Gaming

PlayVS, a leading esports platform, has joined forces with Skillprint to integrate neuroscience-powered technology into its gaming ecosystem. This collaboration aims to help students understand and improve their mental wellbeing through games.

The partnership will provide players with personalized profiles and wellness tracking features. This innovation will allow students to monitor their mood, focus, and resilience in real-time, promoting growth and overall wellbeing.

The platform's adaptive play engine will adjust games in real-time to keep students engaged and learning. Jon Chapman, CEO of PlayVS, sees esports as a means for students to discover their potential and grow as individuals. Chethan Ramachandran, CEO of Skillprint, shares this vision, believing that games can unlock potential and fuel wellbeing, focus, and resilience.

The ETIH Innovation Awards 2026 may recognize this collaboration. These awards celebrate excellence in global education technology, with entries open to organizations across the UK, the Americas, and internationally. Winners will be announced on 14 January 2026 and featured in the first print magazine of the awards, distributed at BETT 2026.

PlayVS and Skillprint's partnership aims to enhance students' understanding of their mental states through games. This innovative approach to education technology could potentially be recognized at the ETIH Innovation Awards 2026.

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